We begin with a look at the starting title in the series, the first adventure to feature elemental bosses, selectable stages, and multiple weapons. This is the first story of the Blue Bomber, Mega Man.
There are some that like the second game, while others feel the third title is where the Mega Man series really reached its pinnacle. We take a look to see what makes this third game in the series so great.
Taking a second spin on the Game Boy, Mega Man is back in black & white for a second, longer adventure on the small screen. Is this game an improvement on the first adventure, or just a sad retread? Let's find out.
While not a big leap forward for the series, Mega Man 5 marked another solid iteration on the great formula. We take a look at the game to see if another iteration for the series is enough to carry the day.
Mega Man returns for a third outing on the Game Boy. Revisiting his foes from Mega Man 3 and Mega Man 4, the black & white Blue Bomber travels through eight tough-as-nails Robot Master stages all for a chance to take on Dr. Wily. But is this game another hidden gem of the Game Boy library, or a mistep for the handheld series?
For those that really felt like the Mega Man series needed to stop being about platforming action and, instead, focus on the game of Monopoly, this is the game for you. Despite no one ever asking for that, this is actually a pretty fun little diversion.
Mega Man takes a second trip to the Game Boy in quick succession, giving us a taste of the Mega Man 4 and Mega Man 5 foes in this revisit title. Does this game refine the portable series, or is it just another slog? We take a look and see.
Released near the end of the NES's life cycle, this sixth and final game for the system marked a number of small changes for the series, but nothing major. Nearly a forgotten entry, we take a look to see if it's a grand, 8-bit finale.
The only main-line Mega Man title for the SNES (as most of the rest were Mega Man X games), this game marked an interesting shift for the series as Capcom worked to redefine their hero for a new era. We take a planned look to see how that worked out.
After upgrading to the SNES, Mega Man took a quick detour back to his handheld routes. This time, however, his adventure was on the Game Gear, marking only the second game in the series to appear on Sega hardware.
And then the series shifted over to the PlayStation for it's eighth iteration. While an interesting step forward in some respects, we take a look to see if the series really had anything new to say on this new hardware.
What's better than one Mega Man-themed fighting game? How about two. This time featuring (some) new bosses and (just) one new fighter, this sequel gives us more Boss Rush action, but does it do enough to really innovate the series?
And then the series went back to the SNES for a Japan-only spin-off title featuring two playable heroes, markedly incresed difficulty, and a changed-up level select system. We take a planned dive in to see if this was a lost gem or an also-ran.
It gets much worse before it gets better, as we discover during our dive through this FMV-ified Mega Man game. Thankfully for most of us this remained a Japanese exclusive, so you likely don't have to suffer through it. We did so you don't have to.
After many years away from the spotlight, the original Blue Bomber was back for a new, 8-bit inspired, stripped down game for the Nintendo Wii. We take a planned look to see if this game have that same classic magic of original series.
With the success of the ninth title, Capcom went to work developing a second, 8-bit inspired title. But was Mega Man already falling back into his classic rut, or could this new title keep pushing the hero forward. Let's take a planned look to find out.
After another pause in the series, Mega Man is back once more, ditching the 8-bit graphics for a modern aesthetic and style. This eleventh numbered title in the series features new abilities, new controls, and a whole lot of robots to fight.
The Blue Bomber had a very robust fan-game selection, seemingly encouraged by Capcom. This title sees the hero taking on a new foe, Justice Man, with the aid of a selection of classic Robot Masters by his side.
A discussion of the GameCube platforming oddity for the Mega Man Battle Network sub-series hosted on our sister site, the Inverted Dungeon.
Mega Man Syndrome: A discussion of the whole of the Mega Man series and the trends Capcom eventually fell into.
Mega Flight of Fancy: Wouldn't it be cool if all the Battle Network games could be merge into a single mega-title? Let's see how that would work.
You Got...: And speaking of huge mega-titles, what about if we could make a single, Wily Wars-style compilation of the entire series. Wouldn't that be a thing?
Mighty No. 9: At a time when it seemed like Capcom had no interest in making further adventure for the Blue Bomber, series lead Inafune left to make a new game series on his own. Promising it would be everything players loved about Mega Man, the series found rousing success in its Kickstarter promotion. The ends results, though, left expectant fans wanting.
Awesome Games Done Quick 2019: We take a tour through the best parts of the Winter 2019 GDQ maraton, including a special look at this year's Mega Man block of programming.